|RETURNS: Vec3||Hue, Saturation, and Value, stored in x, y, and z respectively. All values are between 0-1.|
Converts the gamma space color to a Hue/Saturation/Value format! Does not consider transparency when calculating the result.
// Desaturating a color can be done quite nicely with the HSV // functions Color red = new Color(1,0,0,1); Vec3 colorHSV = red.ToHSV(); colorHSV.y *= 0.5f; // Drop saturation by half Color desaturatedRed = Color.HSV(colorHSV, red.a); // LAB color space is excellent for modifying perceived // brightness, or 'Lightness' of a color. Color green = new Color(0,1,0,1); Vec3 colorLAB = green.ToLAB(); colorLAB.x *= 0.5f; // Drop lightness by half Color darkGreen = Color.LAB(colorLAB, green.a);
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