A 32 bit color struct! This is often directly used by StereoKit data
structures, and so is often necessary for setting texture data, or mesh data.
Note that the Color type implicitly converts to Color32, so you can use the
static methods there to create Color32 values!
// You can create a color using Red, Green, Blue, Alpha values,// but it's often a great recipe for making a bad color.Color32color=newColor32(255,0,0,255);// Red// Hue, Saturation, Value, Alpha is a more natural way of picking// colors. You can use Color's HSV function, plus the implicit// conversion to make a Color32!color=Color.HSV(0,1,1,1);// Red// And there's a few static colors available if you need 'em.color=Color32.White;