# Lines.Add

Vec3 start | Starting point of the line. |

Vec3 end | End point of the line. |

Color32 color | Color for the line, this is embedded in the vertex color of the line. |

float thickness | Thickness of the line in meters. |

Adds a line to the environment for the current frame.

Vec3 start | Starting point of the line. |

Vec3 end | End point of the line. |

Color32 colorStart | Color for the start of the line, this is embedded in the vertex color of the line. |

Color32 colorEnd | Color for the end of the line, this is embedded in the vertex color of the line. |

float thickness | Thickness of the line in meters. |

Adds a line to the environment for the current frame.

Ray ray | The ray we want to visualize! |

float length | How long should the ray be? Actual length will be ray.direction.Magnitude * length. |

Color32 color | Color for the line, this is embedded in the vertex color of the line. |

float thickness | Thickness of the line in meters. |

Adds a line based on a ray to the environment for the current frame.

## Examples

```
Lines.Add(new Vec3(0.1f,0,0), new Vec3(-0.1f,0,0), Color.White, 0.01f);
```

```
Lines.Add(new Vec3(0.1f,0,0), new Vec3(-0.1f,0,0), Color.White, Color.Black, 0.01f);
```

```
Lines.Add(new LinePoint[]{
new LinePoint(new Vec3( 0.1f, 0, 0), Color.White, 0.01f),
new LinePoint(new Vec3( 0, 0.02f, 0), Color.Black, 0.005f),
new LinePoint(new Vec3(-0.1f, 0, 0), Color.White, 0.01f),
});
```