What type of data does this material parameter need? This is used to tell the shader how large the data is, and where to attach it to on the shader.

Static Fields and Properties

MaterialParam Color128 A color value described by 4 floating point values.
MaterialParam Float A single 32 bit float value.
MaterialParam Matrix A 4x4 matrix of floats.
MaterialParam Texture Texture information!
MaterialParam Vector A 4 component vector composed of loating point values.