static Matrix Orthographic(float width, float height, float nearClip, float farClip)
|float width||The width, in meters, of the area that will be projected.|
|float height||The height, in meters, of the area that will be projected.|
|float nearClip||Anything closer than this distance (in meters) will be discarded. Must not be zero, and if you make this too small, you may experience glitching in your depth buffer.|
|float farClip||Anything further than this distance (in meters) will be discarded. For low resolution depth buffers, this should not be too far away, or you’ll see bad z-fighting artifacts.|
|RETURNS: Matrix||The final orhtographic matrix.|
This creates a matrix used for projecting 3D geometry onto a 2D surface for rasterization. Orthographic projection matrices will preserve parallel lines. This is great for 2D scenes or content.
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