Matrix.Orthographic

static Matrix Orthographic(float width, float height, float nearClip, float farClip)

   
float width The width, in meters, of the area that will be projected.
float height The height, in meters, of the area that will be projected.
float nearClip Anything closer than this distance (in meters) will be discarded. Must not be zero, and if you make this too small, you may experience glitching in your depth buffer.
float farClip Anything further than this distance (in meters) will be discarded. For low resolution depth buffers, this should not be too far away, or you’ll see bad z-fighting artifacts.
RETURNS: Matrix The final orhtographic matrix.

This creates a matrix used for projecting 3D geometry onto a 2D surface for rasterization. Orthographic projection matrices will preserve parallel lines. This is great for 2D scenes or content.




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