Mesh.Draw

void Draw(Material material, Matrix transform, Color color)

   
Material material A Material to apply to the Mesh.
Matrix transform A Matrix that will transform the mesh from Model Space into the current Hierarchy Space.
Color color A per-instance color value to pass into the shader! Normally this gets used like a material tint. If you’re adventurous and don’t need per-instance colors, this is a great spot to pack in extra per-instance data for the shader!

Adds a mesh to the render queue for this frame! If the Hierarchy has a transform on it, that transform is combined with the Matrix provided here.

void Draw(Material material, Matrix transform)

   
Material material A Material to apply to the Mesh.
Matrix transform A Matrix that will transform the mesh from Model Space into the current Hierarchy Space.

Adds a mesh to the render queue for this frame! If the Hierarchy has a transform on it, that transform is combined with the Matrix provided here.