|Vec3 dimensions||How large is this cube on each axis, in meters?|
|int subdivisions||Use this to add extra slices of vertices across the cube’s faces. This can be useful for some types of vertex-based effects!|
|RETURNS: Mesh||A flat-shaded cube mesh, pre-sized to the given dimensions.|
Generates a flat-shaded cube mesh, pre-sized to the given dimensions. UV coordinates are projected flat on each face, 0,0 -> 1,1.
Here’s a quick example of generating a mesh! You can store it in just a Mesh, or you can attach it to a Model for easier rendering later on.
Mesh cubeMesh = Mesh.GenerateCube(Vec3.One * 0.4f); Model cubeModel = Model.FromMesh(cubeMesh, Default.Material);
Drawing both a Mesh and a Model generated this way is reasonably simple, here’s a short example! For the Mesh, you’ll need to create your own material, we just loaded up the default Material here.
Matrix cubeTransform = Matrix.T(-1.0f, 0, 1); Renderer.Add(cubeMesh, Default.Material, cubeTransform); cubeTransform = Matrix.T(-1.0f, 0, -1); Renderer.Add(cubeModel, cubeTransform);