# Model.Draw

Matrix transform | A Matrix that will transform the Model from Model Space into the current Hierarchy Space. |

Color color | A per-instance color value to pass into the shader! Normally this gets used like a material tint. If you’re adventurous and don’t need per-instance colors, this is a great spot to pack in extra per-instance data for the shader! |

Adds this Model to the render queue for this frame! If the Hierarchy has a transform on it, that transform is combined with the Matrix provided here.

void Draw(Matrix transform)

Matrix transform | A Matrix that will transform the Model from Model Space into the current Hierarchy Space. |

Adds this Model to the render queue for this frame! If the Hierarchy has a transform on it, that transform is combined with the Matrix provided here.