|string file||Name of the file to load! This gets prefixed with the StereoKit asset folder if no drive letter is specified in the path.|
|Shader shader||The shader to use for the model’s materials! If null, this will automatically determine the best shader available to use.|
|RETURNS: Model||A Model created from the file, or null if the file failed to load!|
Loads a list of mesh and material subsets from a .obj, .stl, .gltf, or .glb file.
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