Model.FromFile
string file | Name of the file to load! This gets prefixed with the StereoKit asset folder if no drive letter is specified in the path. |
Shader shader | The shader to use for the model’s materials! If null, this will automatically determine the best shader available to use. |
RETURNS: Model | A Model created from the file, or null if the file failed to load! |
Loads a list of mesh and material subsets from a .obj, .stl, .gltf, or .glb file.