Platform.ReadFile

static bool ReadFile(string filename, String& data)

   
string filename Path to the file. Not affected by Assets folder path.
String& data A UTF-8 encoded string representing the contents of the file. Will be null on failure.
RETURNS: bool True on success, False on failure.

Reads the entire contents of the file as a UTF-8 string, taking advantage of any permissions that may have been granted by Platform.FilePicker.

static bool ReadFile(string filename, Byte[]& data)

   
string filename Path to the file. Not affected by Assets folder path.
Byte[]& data A UTF-8 encoded string representing the contents of the file. Will be null on failure.
RETURNS: bool True on success, False on failure.

Reads the entire contents of the file as a byte array, taking advantage of any permissions that may have been granted by Platform.FilePicker.

Examples

Read Custom Files

Platform.FilePicker(PickerMode.Open, file => {
	// On some platforms (like UWP), you may encounter permission
	// issues when trying to read or write to an arbitrary file.
	//
	// StereoKit's `Platform.FilePicker` and `Platform.ReadFile`
	// work together to avoid this permission issue, where the
	// FilePicker will grant permission to the ReadFile method.
	// C#'s built-in `File.ReadAllText` would fail on UWP here.
	if (Platform.ReadFile(file, out string text))
		Log.Info(text);
}, null, ".txt");




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