Renderer.SetView

static void SetView(Matrix cameraTransform)

   
Matrix cameraTransform A transform matrix representing a transform to the camera’s orientation! This is not the final view transform, StereoKit will invert this matrix for use in the transform into view space. A regular Matrix.TRS call will work great here!

Sets the position of the camera! This only works for Flatscreen experiences, as the MR runtime will control the camera when active.