StereoKit initialization settings! Setup SK.settings with your data before calling SK.Initialize.
Instance Fields and Properties
|DepthMode depthMode||What kind of depth buffer should StereoKit use? A fast one, a detailed one, one that uses stencils? By default, StereoKit uses a balanced mix depending on platform, prioritizing speed but opening up when there’s headroom.|
|bool disableFlatscreenMRSim||By default, StereoKit will simulate Mixed Reality input so developers can test MR spaces without being in a headeset. If You don’t want this, you can disable it with this setting!|
|DisplayMode displayPreference||Which display type should we try to load? Default is
|int flatscreenHeight||If using Runtime.Flatscreen, the pixel size of the window on the screen.|
|int flatscreenPosX||If using Runtime.Flatscreen, the pixel position of the window on the screen.|
|int flatscreenPosY||If using Runtime.Flatscreen, the pixel position of the window on the screen.|
|int flatscreenWidth||If using Runtime.Flatscreen, the pixel size of the window on the screen.|
|bool noFlatscreenFallback||If the preferred display fails, should we avoid falling back to flatscreen and just crash out? Default is false.|
Static Fields and Properties
|string appName||Name of the application, this shows up an the top of the Win32 window, and is submitted to OpenXR. OpenXR caps this at 128 characters.|
|string assetsFolder||Where to look for assets when loading files! Final path will look like ‘[assetsFolder]/[file]’, so a trailing ‘/’ is unnecessary.|
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