Sphere
Represents a sphere in 3D space! Composed of a center point
and a radius, can be used for raycasting, collision, visibility, and
other things!
Instance Fields and Properties
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Vec3 center |
Center of the sphere. |
float radius |
Distance from the center, to the surface of the sphere, in meters. Half the diameter. |
Instance Methods
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Sphere |
Creates a sphere using a center point and a diameter! |
Contains |
A fast check to see if the given point is contained in or on a sphere! |
Intersect |
Intersects a ray with this sphere, and finds if they intersect, and if so, where that intersection is! This only finds the closest intersection point to the origin of the ray. |
Static Fields and Properties
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float Diameter |
Length of the line passing through the center from one side of the sphere to the other, in meters. Twice the radius. |