# Vec2.Angle

float Angle()

RETURNS: float | Counter-clockwise angle of the vector in degrees from [1,0], as a value between 0 and 360. |

Returns the counter-clockwise degrees from [1,0]. Resulting value is between 0 and 360. Vector does not need to be normalized.

## Examples

```
Vec2 point = new Vec2(1, 0);
float angle0 = point.Angle();
point = new Vec2(0, 1);
float angle90 = point.Angle();
point = new Vec2(-1, 0);
float angle180 = point.Angle();
point = new Vec2(0, -1);
float angle270 = point.Angle();
```