# Vec3.DistanceSq

static float DistanceSq(Vec3& a, Vec3& b)

Vec3& a | The first point. |

Vec3& b | And the second point! |

RETURNS: float | Distance between the two points, but squared! |

Calculates the distance between two points in space, but leaves them squared! Make sure they’re in the same coordinate space! This is a fast function :)

## Examples

```
Vec3 pointA = new Vec3(3, 2, 5);
Vec3 pointB = new Vec3(3, 2, 8);
float distanceSquared = Vec3.DistanceSq(pointA, pointB);
if (distanceSquared < 4*4) {
Log.Info("Distance is less than 4");
}
```