static float DistanceSq(Vec3& a, Vec3& b)

Vec3& a The first point.
Vec3& b And the second point!
RETURNS: float Distance between the two points, but squared!

Calculates the distance between two points in space, but leaves them squared! Make sure they’re in the same coordinate space! This is a fast function :)


Vec3 pointA = new Vec3(3, 2, 5);
Vec3 pointB = new Vec3(3, 2, 8);

float distanceSquared = Vec3.DistanceSq(pointA, pointB);
if (distanceSquared < 4*4) { 
    Log.Info("Distance is less than 4");