static Vec3 Lerp(Vec3& a, Vec3& b, float blend)
|Vec3& a||First item in the blend, or ‘0.0’ blend.|
|Vec3& b||Second item in the blend, or ‘1.0’ blend.|
|float blend||A blend value between 0 and 1. Can be outside this range, it’ll just interpolate outside of the a, b range.|
|RETURNS: Vec3||An unclamped blend of a and b.|
Blends (Linear Interpolation) between two vectors, based on a ‘blend’ value, where 0 is a, and 1 is b. Doesn’t clamp percent for you.
Vec3 position = new Vec3(3, 2, 5); Vec3 destination = new Vec3(3, 2, 8); position = Vec3.Lerp(position, destination, 0.5f * Time.Elapsedf);