static Vec3 Lerp(Vec3& a, Vec3& b, float blend)

Vec3& a First item in the blend, or ‘0.0’ blend.
Vec3& b Second item in the blend, or ‘1.0’ blend.
float blend A blend value between 0 and 1. Can be outside this range, it’ll just interpolate outside of the a, b range.
RETURNS: Vec3 An unclamped blend of a and b.

Blends (Linear Interpolation) between two vectors, based on a ‘blend’ value, where 0 is a, and 1 is b. Doesn’t clamp percent for you.


Vec3 position    = new Vec3(3, 2, 5);
Vec3 destination = new Vec3(3, 2, 8);
position = Vec3.Lerp(position, destination, 0.5f * Time.Elapsedf);