class HandMenuRadial

A menu that shows up in circle around the user’s hand! Selecting an item can perform an action, or even spawn a sub-layer of menu items. This is an easy way to store actions out of the way, yet remain easily accessible to the user.

The user faces their palm towards their head, and then makes a grip motion to spawn the menu. The user can then perform actions by making fast, direction based motions that are easy to build muscle memory for.

Instance Fields and Properties

   
bool Enabled HandMenuRadial is always Enabled.
HandRadialLayer RootLayer This returns the root menu layer, this is always the first layer added to the list of layers. There should always be a root layer, and if the HandMenuRadial is created without any layers, a root layer will be added automatically.

Instance Methods

   
HandMenuRadial Creates a hand menu from the provided array of menu layers! HandMenuRadial is an IStepper, so proper usage is to add it to the Stepper list via StereoKitApp.AddStepper. If no layers are provided to this constructor, a default root layer will be automatically added.
Close Closes the menu if it’s open! Plays a closing sound.
Initialize Part of IStepper, you shouldn’t be calling this yourself.
Show Force the hand menu to show at a specific location. This will close the hand menu if it was already open, and resets it to the root menu layer. Also plays an opening sound.
Shutdown Part of IStepper, you shouldn’t be calling this yourself.
Step Part of IStepper, you shouldn’t be calling this yourself.

Static Fields and Properties

   
Key simulatorKey When using the Simulator, this key will activate the menu on the current hand, regardless of which direction it is facing.

Examples

Basic layered hand menu

The HandMenuRadial is an IStepper, so it should be registered with StereoKitApp.AddStepper so it can run by itself! It’s recommended to keep track of it anyway, so you can remove it when you’re done with it via StereoKitApp.RemoveStepper

The constructor uses a params style argument list that makes it easy and clean to provide lists of items! This means you can assemble the whole menu on a single ‘line’. You can still pass arrays instead if you prefer that!

handMenu = SK.AddStepper(new HandMenuRadial(
	new HandRadialLayer("Root",
		new HandMenuItem("File",   null, null, "File"),
		new HandMenuItem("Search", null, null, "Edit"),
		new HandMenuItem("About",  Sprite.FromFile("search.png"), () => Log.Info(SK.VersionName)),
		new HandMenuItem("Cancel", null, null)),
	new HandRadialLayer("File", 
		new HandMenuItem("New",    null, () => Log.Info("New")),
		new HandMenuItem("Open",   null, () => Log.Info("Open")),
		new HandMenuItem("Close",  null, () => Log.Info("Close")),
		new HandMenuItem("Back",   null, null, HandMenuAction.Back)),
	new HandRadialLayer("Edit",
		new HandMenuItem("Copy",   null, () => Log.Info("Copy")),
		new HandMenuItem("Paste",  null, () => Log.Info("Paste")),
		new HandMenuItem("Back",   null, null, HandMenuAction.Back))));
SK.RemoveStepper(handMenu);




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