HandRadialLayer.HandRadialLayer
void HandRadialLayer(string name, HandMenuItem[] items)
Creates a menu layer, this overload will calculate a backAngle if there are any back actions present in the item list.
string name | Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these. |
HandMenuItem[] items | A list of menu items to display in this menu layer. |
void HandRadialLayer(string name, Sprite image, HandMenuItem[] items)
Creates a menu layer, this overload will calculate a backAngle if there are any back actions present in the item list.
string name | Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these. |
HandMenuItem[] items | A list of menu items to display in this menu layer. |
void HandRadialLayer(string name, float startAngle, HandMenuItem[] items)
Creates a menu layer with an angle offset for the layer’s rotation!
string name | Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these. |
float startAngle | An angle offset for the layer, if you want a specific orientation for the menu’s contents. Note this may not behave as expected if you’re setting this manually and using the backAngle as well. |
HandMenuItem[] items | A list of menu items to display in this menu layer. |
void HandRadialLayer(string name, Sprite image, float startAngle, HandMenuItem[] items)
Creates a menu layer with an angle offset for the layer’s rotation!
string name | Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these. |
float startAngle | An angle offset for the layer, if you want a specific orientation for the menu’s contents. Note this may not behave as expected if you’re setting this manually and using the backAngle as well. |
HandMenuItem[] items | A list of menu items to display in this menu layer. |
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