static class Backend.D3D11
When using Direct3D11 for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the default rendering backend on Windows.
Static Fields and Properties
IntPtr D3DContext | This is the main ID3D11DeviceContext* StereoKit uses for rendering. |
IntPtr D3DDevice | This is the main ID3D11Device* StereoKit uses for rendering. |
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