static class Backend.D3D11

When using Direct3D11 for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the default rendering backend on Windows.

Static Fields and Properties

   
IntPtr D3DContext This is the main ID3D11DeviceContext* StereoKit uses for rendering.
IntPtr D3DDevice This is the main ID3D11Device* StereoKit uses for rendering.




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