static class Backend.OpenGLES_EGL
When using OpenGL ES with the EGL loader for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the default rendering backend for Android, and Linux builds can be configured to use this with the SK_LINUX_EGL cmake option when building the core StereoKitC library.
Static Fields and Properties
|IntPtr Context||This is the
|IntPtr Display||This is the
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