static class Backend.OpenGL_WGL
When using OpenGL with the WGL loader for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is Windows only, and requires gloabally defining SKG_FORCE_OPENGL when building the core StereoKitC library.
Static Fields and Properties
|IntPtr HDC||This is the Handle to Device Context
|IntPtr HGLRC||This is the Handle to an OpenGL Rendering Context
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