Color.Lerp
static Color Lerp(Color a, Color b, float t)
This will linearly blend between two different colors! Best done on linear colors, rather than gamma corrected colors, but will work either way. This will not clamp the percentage to the 0-1 range.
| Color a | The first color, this will be the result if tis             0. | 
| Color b | The second color, this will be the result if tis             1. | 
| float t | A percentage representing the blend between aandb. This is not clamped to the 0-1 range, and will result in             extrapolation outside this range. | 
| RETURNS: Color | A blended color. | 
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