static Cull Front


Discard if the front of the triangle face is pointing towards the camera. This is opposite the default behavior.


Here’s setting FaceCull to Front, which is the opposite of the default behavior. On a sphere, this is a little hard to see, but you might notice here that the lighting is for the back side of the sphere!

matCull = Material.Default.Copy();
matCull.FaceCull = Cull.Front;

FaceCull material example

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