static void TextReset()

Resets the Input.TextConsume read list back to the start. For example, UI.Input will not call TextReset, so it effectively will consume those characters, hiding them from any TextConsume calls following it. If you wanted to check the current frame’s text, but still allow UI.Input to work later on in the frame, you would read everything with TextConsume, and then TextReset afterwards to reset the read list for the following UI.Input.

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