DepthTest DepthTest{ get set }


How does this material interact with the ZBuffer? Generally DepthTest.Less would be normal behavior: don’t draw objects that are occluded. But this can also be used to achieve some interesting effects, like you could use DepthTest.Greater to draw a glow that indicates an object is behind something.

Found an issue with these docs, or have some additional questions? Create an Issue on Github!