Cull FaceCull{ get set }


How should this material cull faces?


Here’s setting FaceCull to Front, which is the opposite of the default behavior. On a sphere, this is a little hard to see, but you might notice here that the lighting is for the back side of the sphere!

matCull = Material.Default.Copy();
matCull.FaceCull = Cull.Front;

FaceCull material example

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