Material.GetAllParamInfo
IEnumerable`1 GetAllParamInfo()
Gets an enumerable list of all parameter information on the Material. This includes all global shader variables and textures.
RETURNS: IEnumerable`1 | A pretty standard IEnumarable of MatParamInfo that can be used with foreach. |
Examples
Listing parameters in a Material
// Iterate using a foreach
Log.Info("Builtin PBR Materials contain these parameters:");
foreach (MatParamInfo info in Material.PBR.GetAllParamInfo())
Log.Info($"- {info.name} : {info.type}");
// Or with a normal for loop
Log.Info("Builtin Unlit Materials contain these parameters:");
for (int i=0; i<Material.Unlit.ParamCount; i+=1)
{
MatParamInfo info = Material.Unlit.GetParamInfo(i);
Log.Info($"- {info.name} : {info.type}");
}
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