Material.ParamCount
int ParamCount{ get }
Description
The number of shader parameters available to this material, includes global shader variables as well as textures.
Examples
Listing parameters in a Material
// Iterate using a foreach
Log.Info("Builtin PBR Materials contain these parameters:");
foreach (MatParamInfo info in Material.PBR.GetAllParamInfo())
Log.Info($"- {info.name} : {info.type}");
// Or with a normal for loop
Log.Info("Builtin Unlit Materials contain these parameters:");
for (int i=0; i<Material.Unlit.ParamCount; i+=1)
{
MatParamInfo info = Material.Unlit.GetParamInfo(i);
Log.Info($"- {info.name} : {info.type}");
}
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