int ParamCount{ get }


The number of shader parameters available to this material, includes global shader variables as well as textures.


Listing parameters in a Material

// Iterate using a foreach
Log.Info("Builtin PBR Materials contain these parameters:");
foreach (MatParamInfo info in Material.PBR.GetAllParamInfo())
	Log.Info($"- {} : {info.type}");

// Or with a normal for loop
Log.Info("Builtin Unlit Materials contain these parameters:");
for (int i=0; i<Material.Unlit.ParamCount; i+=1)
	MatParamInfo info = Material.Unlit.GetParamInfo(i);
	Log.Info($"- {} : {info.type}");

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