Material.SetUInt
void SetUInt(string name, uint value)
Sets a shader parameter with the given name to the provided value. If no parameter is found, nothing happens, and the value is not set!
string name | Name of the shader parameter. |
uint value | New value for the parameter. |
void SetUInt(string name, uint value1, uint value2)
Sets a shader parameter with the given name to the provided value. If no parameter is found, nothing happens, and the value is not set!
string name | Name of the shader parameter. |
uint value1 | New value for the parameter. |
uint value2 | New value for the parameter. |
void SetUInt(string name, uint value1, uint value2, uint value3)
Sets a shader parameter with the given name to the provided value. If no parameter is found, nothing happens, and the value is not set!
string name | Name of the shader parameter. |
uint value1 | New value for the parameter. |
uint value2 | New value for the parameter. |
uint value3 | New value for the parameter. |
void SetUInt(string name, uint value1, uint value2, uint value3, uint value4)
Sets a shader parameter with the given name to the provided value. If no parameter is found, nothing happens, and the value is not set!
string name | Name of the shader parameter. |
uint value1 | New value for the parameter. |
uint value2 | New value for the parameter. |
uint value3 | New value for the parameter. |
uint value4 | New value for the parameter. |
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