bool Wireframe{ get set }


Should this material draw only the edges/wires of the mesh? This can be useful for debugging, and even some kinds of visualization work. Note that this may not work on some mobile OpenGL systems like Quest.


Here’s creating a simple wireframe material!

matWireframe = Material.Default.Copy();
matWireframe.Wireframe = true;

Which looks like this: Wireframe material example

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