# Matrix.T

```
static Matrix T(Vec3 translation)
```

Translate. Creates a translation Matrix!

Vec3 translation | Move an object by this amount. |

RETURNS: Matrix | A Matrix containing a simple translation! |

```
static Matrix T(float x, float y, float z)
```

Translate. Creates a translation Matrix!

float x | Move an object on the x axis by this amount. |

float y | Move an object on the y axis by this amount. |

float z | Move an object on the z axis by this amount. |

RETURNS: Matrix | A Matrix containing a simple translation! |

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