# Matrix.TS

```
static Matrix TS(Vec3 translation, float scale)
```

Translate, Scale. Creates a transform Matrix using both these components!

Vec3 translation | Move an object by this amount. |

float scale | How much larger or smaller this transform makes things. 1 is a good default, as 0 will shrink it to nothing! This will expand to a scale vector of (size, size, size) |

RETURNS: Matrix | A Matrix that combines translation and scale information into a single Matrix! |

```
static Matrix TS(Vec3 translation, Vec3 scale)
```

Translate, Scale. Creates a transform Matrix using both these components!

Vec3 translation | Move an object by this amount. |

Vec3 scale | How much larger or smaller this transform makes things. Vec3.One is a good default, as Vec3.Zero will shrink it to nothing! |

RETURNS: Matrix | A Matrix that combines translation and scale information into a single Matrix! |

```
static Matrix TS(float x, float y, float z, float scale)
```

Translate, Scale. Creates a transform Matrix using both these components!

float x | Move an object on the x axis by this amount. |

float y | Move an object on the y axis by this amount. |

float z | Move an object on the z axis by this amount. |

float scale | How much larger or smaller this transform makes things. Vec3.One is a good default, as Vec3.Zero will shrink it to nothing! |

RETURNS: Matrix | A Matrix that combines translation and scale information into a single Matrix! |

```
static Matrix TS(float x, float y, float z, Vec3 scale)
```

Translate, Scale. Creates a transform Matrix using both these components!

float x | Move an object on the x axis by this amount. |

float y | Move an object on the y axis by this amount. |

float z | Move an object on the z axis by this amount. |

Vec3 scale | How much larger or smaller this transform makes things. Vec3.One is a good default, as Vec3.Zero will shrink it to nothing! |

RETURNS: Matrix | A Matrix that combines translation and scale information into a single Matrix! |

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