Mesh.GetInds

UInt32[] GetInds()

This marshalls the Mesh’s index data into an array. If KeepData is false, then the Mesh is not storing indices on the CPU, and this information will not be available.

Due to the way marshalling works, this is not a cheap function!

   
RETURNS: UInt32[] An array of indices representing the Mesh, or null if KeepData is false.




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