# Mesh.GetTriangle

```
bool GetTriangle(uint triangleIndex, Vertex& a, Vertex& b, Vertex& c)
```

Retrieves the vertices associated with a particular triangle on the Mesh.

uint triangleIndex | Starting index of the triangle, should be a multiple of 3. |

Vertex& a | The first vertex of the found triangle |

Vertex& b | The second vertex of the found triangle |

Vertex& c | The third vertex of the found triangle |

RETURNS: bool | Returns true if triangle index was valid |

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