bool GetTriangle(uint triangleIndex, Vertex& a, Vertex& b, Vertex& c)
Retrieves the vertices associated with a particular triangle on the Mesh.
|uint triangleIndex||Starting index of the triangle, should be a multiple of 3.|
|Vertex& a||The first vertex of the found triangle|
|Vertex& b||The second vertex of the found triangle|
|Vertex& c||The third vertex of the found triangle|
|RETURNS: bool||Returns true if triangle index was valid|
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