Mesh.VertCount
int VertCount{ get }
Description
The number of vertices stored in this Mesh! This is available to you regardless of whether or not KeepData is set.
Examples
Counting the Vertices and Triangles in a Model
Model.Visuals are always guaranteed to have a Mesh, so no need to null check there, and VertCount and IndCount are available even if Mesh.KeepData is false!
int vertCount = 0;
int triCount = 0;
foreach (ModelNode node in model.Visuals)
{
Mesh mesh = node.Mesh;
vertCount += mesh.VertCount;
triCount += mesh.IndCount / 3;
}
Log.Info($"Model stats: {vertCount} vertices, {triCount} triangles");
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