bool Visible{ get set }


Is this node flagged as visible? By default, this is true for all nodes with visual elements attached. These nodes will not be drawn or skinned if you set this flag to false. If a ModelNode has no visual elements attached to it, it will always return false, and setting this value will have no effect.


Collision Tagged Nodes

One particularly practical example of tagging your ModelNode names would be to set up collision information for your Model. If, for example, you have a low resolution mesh designed specifically for fast collision detection, you can tag your non-solid nodes as “[Intangible]”, and your collider nodes as “[Invisible]”:

foreach (ModelNode node in model.Nodes)
	node.Solid   = node.Name.Contains("[Intangible]") == false;
	node.Visible = node.Name.Contains("[Invisible]")  == false;

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