bool Remove(string key)

Removes a specific key/value pair from the collection, if present.

string key Identifying key.
RETURNS: bool True if found and removed, false if not.


Modifying ModelNode.Info

While ModelNode.Info is automatically populated from a GLTF’s “extras”, you can also embed or modify with your own data as well.

ModelNode modelNode = model.AddNode("empty", Matrix.Identity);
modelNode.Info.Add("a", "1");
modelNode.Info.Add("b", "2");
modelNode.Info.Add("c", "3");
modelNode.Info.Add("c", "10"); // overwrite 'c's value

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