# Plane.Plane

```
void Plane(Vec3 normal, float d)
```

Creates a Plane directly from the ax + by + cz + d = 0 formula!

Vec3 normal | Direction the plane is facing. |

float d | Distance along the normal from the origin to the surface of the plane. |

```
void Plane(Vec3 pointOnPlane, Vec3 planeNormal)
```

Creates a plane from a normal, and any point on the plane!

Vec3 pointOnPlane | Any point directly on the surface of the plane. |

Vec3 planeNormal | Direction the plane is facing. |

```
void Plane(Vec3 pointOnPlane1, Vec3 pointOnPlane2, Vec3 pointOnPlane3)
```

Creates a plane from 3 points that are directly on that plane.

Vec3 pointOnPlane1 | First point on the plane. |

Vec3 pointOnPlane2 | Second point on the plane. |

Vec3 pointOnPlane3 | Third point on the plane. |

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