Quat.LookDir

static Quat LookDir(Vec3 direction)

Creates a rotation that describes looking towards a direction. This is great for quickly describing facing behavior! This rotation works best when applied to objects that face Vec3.Forward in their resting/model space pose.

   
Vec3 direction Direction the rotation should be looking. Doesn’t need to be normalized.
RETURNS: Quat A rotation that describes looking towards a direction.
static Quat LookDir(float x, float y, float z)

Creates a rotation that describes looking towards a direction. This is great for quickly describing facing behavior! This rotation works best when applied to objects that face Vec3.Forward in their resting/model space pose.

   
float x X component of the direction the rotation should be looking. Doesn’t need to be normalized.
float y Y component of the direction the rotation should be looking. Doesn’t need to be normalized.
float z Z component of the direction the rotation should be looking. Doesn’t need to be normalized.
RETURNS: Quat A rotation that describes looking towards a direction.




Found an issue with these docs, or have some additional questions? Create an Issue on Github!