static Quat Slerp(Quat a, Quat b, float slerp)
Spherical Linear intERPolation. Interpolates between two quaternions! Both Quats should be normalized/unit quaternions, or you may get unexpected results.
|Quat a||Start quaternion, should be normalized/unit length.|
|Quat b||End quaternion, should be normalized/unit length.|
|float slerp||The interpolation amount! This’ll be a if 0, and b if 1. Unclamped.|
|RETURNS: Quat||A blend between the two quaternions!|
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