Quat.*
static Quat *(Quat a, Quat b)
This is the combination of rotations a
and b
. Note
that order matters here.
Quat a | First Quat. |
Quat b | Second Quat. |
RETURNS: Quat | A multiplication of the two Quats. |
static Vec3 *(Quat a, Vec3 pt)
This rotates a point around the origin by the Quat.
Quat a | The rotation Quat. |
Vec3 pt | The point that gets rotated around the origin. |
RETURNS: Vec3 | A rotated point. |
static Vec3 *(Vec3 pt, Quat a)
This rotates a point around the origin by the Quat.
Quat a | The rotation Quat. |
Vec3 pt | The point that gets rotated around the origin. |
RETURNS: Vec3 | A rotated point. |
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