Renderer.Blit

static void Blit(Tex toRendertarget, Material material)

Renders a Material onto a rendertarget texture! StereoKit uses a 4 vert quad stretched over the surface of the texture, and renders the material onto it to the texture.

   
Tex toRendertarget A texture that’s been set up as a render target!
Material material This material is rendered onto the texture! Set it up like you would if you were applying it to a plane, or quad mesh.




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