Renderer.Scaling

static float Scaling{ get set }

Description

OpenXR has a recommended default for the main render surface, this variable allows you to set SK’s surface to a multiple of the recommended size. Note that the final resolution may also be clamped or quantized. Only works in XR mode. If known in advance, set this via SKSettings in initialization. This is a very costly change to make. Consider if ViewportScaling will work for you instead, and prefer that.




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