Renderer.SetClip

static void SetClip(float nearPlane, float farPlane)

Set the near and far clipping planes of the camera! These are important to z-buffer quality, especially when using low bit depth z-buffers as recommended for devices like the HoloLens. The smaller the range between the near and far planes, the better your z-buffer will look! If you see flickering on objects that are overlapping, try making the range smaller.

These values only affect perspective mode projection, which is the default projection mode.

   
float nearPlane The GPU discards pixels that are too close to the camera, this is that distance! It must be larger than zero, due to the projection math, which also means that numbers too close to zero will produce z-fighting artifacts. This has an enforced minimum of 0.001, but you should probably stay closer to 0.1.
float farPlane At what distance from the camera does the GPU discard pixel? This is not true distance, but rather Z-axis distance from zero in View Space coordinates!




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