Renderer.SkyLight
static SphericalHarmonics SkyLight{ get set }
Description
Sets the lighting information for the scene! You can
build one through SphericalHarmonics.FromLights
, or grab one
from Tex.FromEquirectangular
or Tex.GenCubemap
Examples
Setting lighting to an equirect cubemap
Changing the environment’s lighting based on an image is a really great way to instantly get a particular feel to your scene! A neat place to find compatible equirectangular images for this is Poly Haven
Renderer.SkyTex = Tex.FromCubemapEquirectangular("old_depot.hdr", out SphericalHarmonics lighting);
Renderer.SkyLight = lighting;
And here’s what it looks like applied to the default Material!
Found an issue with these docs, or have some additional questions? Create an Issue on Github!