Renderer.SkyLight
static SphericalHarmonics SkyLight{ get set }
Description
Sets the lighting information for the scene! You can
build one through SphericalHarmonics.FromLights, or grab one
from Tex.FromEquirectangular or Tex.GenCubemap
Examples
Setting lighting to an equirect cubemap
Changing the environment’s lighting based on an image is a really great way to instantly get a particular feel to your scene! A neat place to find compatible equirectangular images for this is Poly Haven
Renderer.SkyTex = Tex.FromCubemap("old_depot.hdr");
Renderer.SkyLight = Renderer.SkyTex.CubemapLighting;
And here’s what it looks like applied to the default Material!

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