static Material SkyMaterial{ get set }


This is the Material that StereoKit is currently using to draw the skybox! It needs a special shader that’s tuned for a full-screen quad. If you just want to change the skybox image, try setting Renderer.SkyTex instead.

This value will never be null! If you try setting this to null, it will assign SK’s built-in default sky material. If you want to turn off the skybox, see Renderer.EnableSky instead.

Recommended Material settings would be:

Found an issue with these docs, or have some additional questions? Create an Issue on Github!