Renderer.SkyMaterial
static Material SkyMaterial{ get set }
Description
This is the Material that StereoKit is currently using to
draw the skybox! It needs a special shader that’s tuned for a
full-screen quad. If you just want to change the skybox image, try
setting Renderer.SkyTex
instead.
This value will never be null! If you try setting this to null, it
will assign SK’s built-in default sky material. If you want to turn
off the skybox, see Renderer.EnableSky
instead.
Recommended Material settings would be:
- DepthWrite: false
- DepthTest: LessOrEq
- QueueOffset: 100
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