Renderer.SkyTex
static Tex SkyTex{ get set }
Description
Set a cubemap skybox texture for rendering a background! This is only visible on Opaque
displays, since transparent displays have the real world behind them already! StereoKit has a
a default procedurally generated skybox. You can load one with Tex.FromEquirectangular
,
Tex.GenCubemap
. If you’re trying to affect the lighting, see Renderer.SkyLight
.
Examples
Setting lighting to an equirect cubemap
Changing the environment’s lighting based on an image is a really great way to instantly get a particular feel to your scene! A neat place to find compatible equirectangular images for this is Poly Haven
Renderer.SkyTex = Tex.FromCubemapEquirectangular("old_depot.hdr", out SphericalHarmonics lighting);
Renderer.SkyLight = lighting;
And here’s what it looks like applied to the default Material!
Found an issue with these docs, or have some additional questions? Create an Issue on Github!