Tex.FromCubemap
static Tex FromCubemap(string cubemapFile, bool sRGBData, int loadPriority)
Creates a cubemap texture from a single file! This will load KTX2 files with 6 surfaces, or convert equirectangular images into cubemap images. KTX2 files are the fastest way to load a cubemap, but equirectangular images can be acquired quite easily! Equirectangular images look like an unwrapped globe with the poles all stretched out, and are sometimes referred to as HDRIs.
string cubemapFile | Filename of the cubemap image. |
bool sRGBData | Is this image color data in sRGB format, or is it normal/metal/rough/data that’s not for direct display? sRGB colors get converted to linear color space on the graphics card, so getting this right can have a big impact on visuals. |
int loadPriority | The priority sort order for this asset in the async loading system. Lower values mean loading sooner. |
RETURNS: Tex | A Cubemap texture asset! |
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