Tex.FromFile
static Tex FromFile(string file, bool sRGBData, int loadPriority)
Loads an image file directly into a texture! Supported formats are: jpg, png, tga, bmp, psd, gif, hdr, pic. Asset Id will be the same as the filename.
string file | An absolute filename, or a filename relative to the assets folder. Supports jpg, png, tga, bmp, psd, gif, hdr, pic |
bool sRGBData | Is this image color data in sRGB format, or is it normal/metal/rough/data that’s not for direct display? sRGB colors get converted to linear color space on the graphics card, so getting this right can have a big impact on visuals. |
int loadPriority | The priority sort order for this asset in the async loading system. Lower values mean loading sooner. |
RETURNS: Tex | A Tex asset from the given file, or null if it failed to load. |
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