Tex.FromFiles
static Tex FromFiles(String[] files, bool sRGBData, int priority)
Loads an array of image files directly into a single array texture! Array textures are often useful for shader effects, layering, material merging, weird stuff, and will generally need a specific shader to support it. Supported formats are: jpg, png, tga, bmp, psd, gif, hdr, pic. Asset Id will be the hash of all the filenames merged consecutively.
String[] files | Absolute filenames, or a filenames relative to the assets folder. Supports jpg, png, tga, bmp, psd, gif, hdr, pic |
bool sRGBData | Is this image color data in sRGB format, or is it normal/metal/rough/data that’s not for direct display? sRGB colors get converted to linear color space on the graphics card, so getting this right can have a big impact on visuals. |
int priority | The priority sort order for this asset in the async loading system. Lower values mean loading sooner. |
RETURNS: Tex | A Tex asset from the given files, or null if it failed to load. |
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